![]() ![]() In addition to creating Cyclone and Molten Man, Luma designed Spider-Man’s Night Monkey suit, created an elaborate CG environment for the Liberec Square in the Molten Man Battle scene, and collaborated on destruction FX in Mysterio’s lair sequence. In the end, Luma completed about 330 shots for Spider-Man: Far From Home-with about a third created in the cloud. artists arrived in the office the next morning, they could start the simulation jobs in Google Cloud, receiving data to review by lunchtime. team slept, VFX artists in Luma’s Melbourne, Australia office tweaked animations and simulation settings, and triggered syncs to the cloud, getting the updated scenes ready for the L.A.-based FX and lighting teams. By breaking up the Cyclone simulations into pieces, they could work around the clock-and around the world-tapping into the speed of our global fiber network that moves data around the planet. Leveraging the cloud also pushed Luma to get savvy with their workflow. “We came out way ahead, actually,” Perdew said. Time saved rendering in the cloud more than made up for time spent syncing data to Google Cloud. ![]() Using up to 15,000 vCPUs, Luma could render shots of the cloud monster in as little as 90 minutes-compared with the 7 or 8 hours it would take on their local render farm. In Google Cloud, Luma leveraged Compute Engine custom images with 96-cores and 128 GB of RAM, and paired them with a high-performance ZFS file system. So they put their heads together and developed a workflow to make it work in the cloud.Īs it turned out, the cloud turned out to be the perfect place for this project-specifically for Cyclone. In addition, Luma hadn’t yet found a cloud-based file system that could support the massive compute clusters you need to render simulations.īut this was a big job, and “we had to find a way to render more than our local farms could handle,” Perdew said. Syncing terabytes of cache data from on-premises to the cloud can take several hours if you have limited bandwidth. Historically, simulations took too much CPU, bandwidth, and disk space to be rendered in a time- or cost-effective manner outside of a local compute farm. “The big technical challenge here was that both of these characters were simulations,” he said. Initially, Luma didn’t think the cloud would be a good fit for the latest Spider-Man. “This was remarkable,” said Michael Perdew, a VFX producer at Luma Pictures. While working on the visual effects (VFX) for the film, Luma Pictures also left the comfort of its on-premises Los Angeles data center, moving its render pipeline to Google Cloud, where the movie’s Air and Fire Elemental characters (a.k.a., Cyclone and Molten Man) were generated. (You can also watch Spider-Man: Homecoming, which as of now is probably still the best Holland Spidey movie, as a treat, if you have the time).In Spider-Man: Far From Home, Spidey leaves the friendly confines of New York City and goes on a school trip to Venice, Prague, Berlin and London (but not Paris). Why? Well, because Spider-Man: No Way Home picks up directly after Far From Home’s surprising post-credit stinger - the reveal of Spider-Man’s identity and the (re?)introduction J.K. Right off the bat, I’m going to suggest the second movie in Tom Holland’s Spider-Man series. So if you haven’t seen it yet, we’ve put together a friendly neighborhood watchlist of Marvel media to dig into ahead of the latest Spider film, and we even listed them in order of importance because we know not a lot of us have the time. ![]() ![]() Rumors aside, Spider-Man: No Way Home has made lots of money and is cracking open the multiverse, assembling some familiar MCU faces like Doctor Strange, and even bringing in villains from the 2000s Spider-Man trilogy to The Amazing Spider-Man - and possibly from other projects, but in lieu of spoilers, we’ll stop there. And oh boy, what an event it’s shaped up to be. The Marvel Cinematic Universe had one heck of a long 2021, and it ended that with the MCU’s bread and butter, an event film, that stretched into 2022. ![]()
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